Explodemon! was the first self-published game to come out of Curve Studios -- a physics platformer with the unique selling point that it was all controlled by a character who couldn't stop exploding. That was, until 'Splosion Man was announced first, and everyone immediately disregarded it as a clone.
I did all the PR and marketing for the game -- from events to blog posts, marketing beat planning and all marketing copy -- and also all the publishing production, such as ratings and store submissions. This was in the days where if you wanted to put something up on the US PlayStation Store you had to fax printed forms to them, and to get an ESRB rating you had to mail a DVD of the game being played to somewhere in the US. Those were the days! (Not.)
I also wrote all of the in-game dialogue for the many NPCs found scattered around the game's levels, as well as in-game dialogue scenes. This was probably my first go at writing comedic material, and I remember being pretty proud of it. My proudest moment was probably getting a warning from Sony's testers about a thinly-veiled reference to the Bang Bus in the script -- a warning the game's director promptly ignored.
I was also producer of the PC port of the game, and even coded the analytics backend it used. Weird, now I think about it, but I really did do anything that needed doing there!
"The writing is genuinely funny... the line it sometimes straddles of pithy absurdity is brilliant, with jokes that actually get funnier the second time you hear them... Explodemon's gameplay orgy of combat, platforming and devious physics puzzles surpassed anything I could have hoped for."
- GayGamer
"Explodemon! is exactly what a PSN game should be... a quirky concept well-executed, and with a sense of charm and fun that you'd be hard pressed to find in even the biggest releases around."
- PlayStation Official Magazine UK 7/10
"It's immensely satisfying once you really start digging into the depth of the game's core mechanics... something of a gem." - Joystiq 4/5
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