Fluidity was one of the three games that Curve Studios had in development when I joined. It's an ingenious Metroidvania-esque game (way before they were all the rage) where the player controls a puddle of water by tilting a picture book with the Wii remote. As the player progresses, they unlock the other states of water -- solid (ice) and gaseous (cloud) -- which enables them to traverse the environments in totally different ways and unlock new areas.
I wrote all of the text in the game, and also did a bunch of press and PR for the game. It reviewed extremely well, but in those days WiiWare was rather niche, but Nintendo was a great publisher to work with -- and it spawned a 3DS sequel.
Developer: Curve Studios
Publisher: Nintendo
Platforms: Wii
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