Ah, Murder by Numbers. My baby! A long-simmering idea that finally found a home when Mediatonic were looking to make a smaller game.
Los Angeles, 1996. Honor Mizrahi was just an actress on a hit TV detective show. But when her boss ends up dead just minutes after he fires her, she finds herself starring in her own murder mystery. Teaming up with SCOUT, a reconnaissance robot thrown away after a mysterious incident, she sets out to clear her name – and a new detective duo is born!
Full of the things I love – 90s fashions, cute robots, drag queens, primadonna actresses and an awful lot of sass – Murder by Numbers is probably the most "me" thing I've ever made, largely due to not having very much oversight during development (Ha! More fool them!), and having a diverse and wonderful team that egged each other on.
I was responsible for:
“[An] unlikely but utterly lovable genre mash-up”
- Eurogamer (Recommended)
“Murder by Numbers successfully blends a Phoenix Wright-style visual novel with a Picross-style puzzle game by making each aspect great in its own right… Honor and SCOUT are a wonderful duo to watch grow, and their detective adventures are a heartwarming and undoubtedly fun time.”
- IGN (8/10)
“The storytelling manages to never feel like a flimsy, throwaway wrapper for simply solving nonograms; instead, it’s a coherent part of the whole, gifted as it is with warm, funny characters of surprising depth”
- Slant (4/5)
“While presented as a larger than life adventure packed full of wacky characters, some of the themes running through it are genuinely human and remarkably touching. The aftermath of abusive relationships, pressures of parental figures, and dealing with loss are all touched upon in the game’s narrative, and are done so with absolute aplomb… everything about this game’s story simply blew me away.”
- GodIsAGeek (9/10)
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